Újabb mérföldkőhöz érkezett a Titan Quest II. A korábban már bejelentett Spirit Mastery és az ütemtervben szereplő Crafting funkció egy valóban nagy nagyfrissítésben (major Update) pumpál friss levegőt az ókori görög helyszínekbe.
A frissítésről szokás szerint egy blogot fordítottam, de az eddigiekhez hasonlóan a képet a gyakorlati változtatások jegyzéke teszi teljessé. Következzen hát a Titan Quest II 0.7.0 javításának Patch Notes jegyzéke!
Mivel a Patch Notes cikkeknek kb nulla a nézettsége, az Inventoryra ezek eredeti nyelven kerülnek fel, de a beépített fordító segítségével követhetővé varázsolhatjátok a cikket:
Mesterségek
General Mastery Changes
- Critical Hit Base Damage Multiplier: 2 -> 1.5
- Super Critical Hit Base Damage Multiplier: 3 -> 2.5
- Enhanced Area Modifier: increased Area Size 50/100/150/200/250% -> 30/60/90/120/150%
- Increased Vitality Damage starting lifesteal from 10% to 20%
Earth
- Added new Main skill tag to Earthquake, Fissure, Flame Volley, Ignite, Roiling Magma and Volcanic Eruption
- Earth Enchantment: Enabled Health Reservation modifier
Forge
- Added new Main skill tag to Armor Eruption and Minefield
- Forcefield: Enhanced Device Damage mod changed to Enhanced Summon Damage
- Tempered Arsenal: Enabled Health Reservation modifier
Rogue
- Added new Main skill tag to Bladespin, Grenade, Lethal Strike, Scattershot and Trick Shot
- Lethal Strike: Lethal Strike can now Execute
- Preparation: Enabled Health Reservation modifier
Storm
- Added new Main skill tag to Call Lightning, Cyclone, Frostbite, Ice Nova, Ice Shards and Lightning Bolt
- Storm Nimbus: Enabled Health Reservation modifier
Warfare
- Added new Main skill tag to Barrage, Heavy Attack, Rain of Arrows, Stomp and Sweeping Strike
- Battlefield Awareness: Enabled Health Reservation modifier
Tárgyak
- We have made affixes to reduce cooldowns more available on Items as this was not supported well enough for cooldown skills to become more viable.
- We have improved Rare Chest item rewards. Note that this does not mean that all chests now give correct feeling rewards, as in many cases we might still need to change the chest itself to the correct type in future updates. But it’s a first step to improving chest loot.
- Improved boss item rewards
- Removed Hippocampos Scapula as a fixed rewards in the Hippocampos repeatable fight
- Megalos: Now requires Cunning instead of Fitness
- Doubled Relic drop chances from Elite, non-Boss creatures
- Improved loot drops from non-boss elite enemies
Küldetések és világ
- Added a new teleporter in the southern part of the Wild Lands Desert Borderlands
Felhasználói felület
- Player Stat Display: We have added more detailed stat displays for Ailments, Armor and Resistances.
- Moved hide helmet option into character specific setting category
- Appearance codes to share your character creations are now much shorter
- Jump hotkey is now fully player mappable
Egyéb változtatások
- Improved movement targeting logic, which could sometimes prevent movement even when clicking on a valid target location
Multiplayer
- Reservation is now also visualized in multiplayer for other players in the HUD
- Map zoom factors are now saved per character
Hibajavítások
Masteries
- Fixed a bug where Shocked or Staggered flagged targets as Bleeding or Chilled instead
- Doom Horn – Crushing Spirit: Fixed additional damage happening on some non-hit damage instances
Items
- Fixed Relics and Charms using incorrect sounds
- Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match
- Relics – Herakles’ Might: Fixed leftover Buff UI
- Fellblade: Fixed unlock for Burn – Rupture not working
- Crimson Viper: Fixed unlock for Bleed – Rupture not working
Creatures and Bosses
- Fixed a longstanding error in the scaling formula for monster damage that resulted in our expected player resistances not being considered for non-physical monster damage. As a result of this fix non-physical monster damage scales faster between level 5 and 37 now as intended. At level 21, monsters deal 50% more non-physical damage, at level 37+ monsters deal 100% more non-physical damage than before.
- Fixed skippable fight in Nemesis’ Temple
Quests and World
- Eight Faces Event: Fixed reward for this quest to be more appropriate.
- Fixed reappearing glow effects on the wolf statues at the Forgotten Temple
- Fixed the interaction of a Moirai statue
- Fixed an issue where it could be impossible to destroy a brazier in „The Wild God” quest.
- Fixed the quest blocker when exiting Donele’s dialogue in the Prison of Retribution
- Fixed camera view being obstructed by rock formation in the Family Crypt
- Fixed camera view being obstructed next to the altar in Widow’s Cave
Multiplayer
- Fixed character transformations sometimes not being visible to clients in multiplayer
- Fixed an issue that could cause dialogue options to not be displayed to clients in multiplayer, preventing the dialogue from progressing.
- Fixed an issue where an area from the „Secrets in the Sand” quest could be inaccessible to clients in multiplayer
- Fixed possible crash on clients when a dialogue starts while one of the participants has not finished loading in
- Players’ death echoes will now be removed when they leave a multiplayer session
Other
- Fixed items without requirements being displayed as unusable when placed into an inventory slot that previously held an item whose requirements were actually not fulfilled.
- Interactions with destructibles will no longer trigger the combat state
- Fixed a problem with the random number generator that could lead to the same outcome on damage events and repeated/periodic triggers of gameplay effects
- Fixed an error in the Damage roll formula that caused a bigger random range in very few cases
- Fixed an issue where switching between potions could lead to charges no longer regenerating
- Fixed an issue that could cause big characters to become stuck when going around corners
Performance and Stability
- Fixed memory leak related to Flame Volley Orbit modifier
- Fixed memory leak related to ability buffering
- Fixed a possible crash when returning to the Main Menu
- Fixed an issue that could cause the game to freeze during dialogues
- World rendering will now be suspended while in any fullscreen menu, to give your GPU some time to relax
- Removed option to use unlimited frame rate in menus, as this can put extreme stress on the GPU while world rendering is disabled