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Már több mint egy hónapja megjelent a Titan Quest II Wild Lands frissítése (Chapter 4) és már akkor megígértem, hogy a 0.6.0 Patch Notes jegyzéket is feldolgozom valamikor. Nos, ebből semmi sem lett. Ráadásul azóta három Hotfix javítást is kiadott a Grimlore Games, úgyhogy van mit bepótolni. Most az lesz, mint a mesébe: be is pótolom, meg nem is.
Pont a Titan Quest II Patch Notes volt az egyik oka annak, hogy az Inventoryra telepítettem egy fordító plugint, ugyanis fontosnak tartom, hogy a javítási jegyzékek kint legyenek az oldalon, de időm az hétszentség, hogy nem lesz fordítani. Úgyhogy a nemrégiben kikerült PoE-jegyzékekhez hasonlóan ezek is eredeti nyelven lesznek a cikkekben és lesz hozzájuk egy doboz, amely lefordítja magyarra az egészet. Íme:
Titan Quest II – Early Access Content Update 7 – Build 0.6.0
With this Major Update, we deliver our biggest Chapter to date, called Wild Lands. In addition, as usual there are many other fixes and changes in this update.
Changes to Gameplay and Balance
Masteries
Core
We overlooked Dash Attack when adjusting Critical Hit chances in our last Update so now adjusted this and other stats it has to our current baselines.
- Dash Attack: Adjusted damage increase 15/30/45 -> 20/30/40
- Dash Attack: Adjusted Critical Hit Chance 20/40/60% increased -> +4/6/8%
- Dash Attack: Adjusted Cooldown Increase 0.5/1/1.5 -> 1s at all levels
Earth
- Added new Tier 5 Earth Passives: Cinderbreak, Stoneborn Army, Erosion, Fire Domain, Stone Domain
- Earth Invoker: Summon Health bonus adjusted from 40% to 20%
Forge
- Added new Tier 5 Forge Passives: Annealed Wrath, Living Armament, Caustic Fumes, Iron Domain
Rogue
- Added new Tier 5 Rogue Passives: Death Angle, Mortal Blades, Lacerate, Poison Domain, Blade Domain
Storm
- Added new Tier 5 Storm Passives: Relentless Invoker, Unerring Storm, Wailing Winds, Lightning Domain, Cold Domain
We chose to buff certain aspects of Call Lightning, especially the optional Cooldown playstyle should now feel more worthwhile.
- Call Lightning – Cooldown: more Damage 60%-140% -> 120%-230%, more Ailment Chance 60%-140% -> 120%-230%
- Call Lightning – Enhanced Ailment: Ailment Chance +50/100/150/200/250% -> +25/50/75/100/125%
- Call Lightning – Damage 12 -> 13, Radius 1.5m -> 1.6m
- Engage: Buff Duration 1.5s -> 2.5s
Warfare
- Added new Tier 5 Warfare Passives: Carnage, Precision Strikes, Brutal Impact, War Domain, Sanguine Domain
- Leap: Enabled Modifier Engage
Items
- Mark as Junk/Sell All: We have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
- Changed the name of „Boar Hide” Charm to „Ichtian Pearl” keeping its effects as a socketable for Jewelry
- Added a new version of the „Boar Hide” Charm that goes onto Armors with an appropriate effect.
- Charms and Relics will now drop in addition to the number of random items dropped by each enemy, not potentially taking „slots” from other drops as in the past.
- Relics can now drop from lower tier enemies with a lower chance.
- Bosses will now have a much higher chance for Epic items when defeated for the first time. They also have an increased epic drop chance for repeated kills.
- Attempting to sell an item with a socketed charm or relic will now automatically unsocket the charm/relic and only sell the base item.
- Added new Relics: Fury of Skylla, Judgement of Minos, Herakle’s Might, Shade of Hector.
Hera’s Scepter:
- 5//45% increased Poison Damage → 10//30% increased Poison Damage
- 20//60% increased Plagued Chance → 10//30% increased Plagued Power
- 4//12% increased Plagued Duration → 7//21% increased Plagued Duration
Completion:
- +2 Maximum Plagued Stacks (Unchanged)
- 10% increased Total Poison Damage against Plagued enemies
Creatures and Bosses
- Bandit Bodyguard: Taunt ability that turns allies invincible can now only affect up to 4 creatures.
- Ixion: Ixion will now leap to the center of the arena, instead of walking, before the phase change.
UI and Other
- Improved auto-sort behavior for rings so they position better in the inventory and don’t block larger spaces.
- Fixed a race condition between game and physics system that could lead some environment objects not to fade out properly when the player stands behind them (e.g. dungeon walls).
- Navigation areas only used by enemies (e.g. water pools in the Skylla arena) are now excluded from the map UI.
- Loot Filter: Added basic functionality for filtering loot on the ground. Currently it only supports filtering by rarity but this feature will be expanded in the future. You can customize your Loot Filter per character in the new in-game options menu „Character” tab.
- Reworked Enemy Telegraphs: Enemy telegraphs now display in a new visual style. They also have an indicator for timing that makes it easier to discern when exactly an ability will hit.
- Improved item tooltips and item icons.
- Mark as Junk/Favorite and Sell All: We have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
Multiplayer
- Added Text Chat functionality to Multiplayer.
- Inventory items can be linked to text chat while editing a chat message.
Visuals
- Changed the color of Vitality Drain effects in the game.
- Improved visuals of Ghost type enemies.
- Visually improved creature decay after they die.
Bugfixes
Masteries
A quick word on Mastery Balance: This update does not contain a huge amount of Mastery balancing changes. This doesn’t mean we think mastery balance is perfect, though, and don’t think changes are needed anywhere. On the contrary! We are currently hard at work on the Spirit Mastery and plan to do larger balancing adjustments where we take an in-depth look at balance and Masteries after wrapping that up.
Storm
- Ice Shards – Frost Explosion: Fixed a crash occurring when using the modifier.
Items
- Charms and relics in your secondary weapon set are now counted properly as currently equipped.
- Health Potion: Fixed that increases to Charge Recovery were factored in twice.
- Hollow Fang: Fixed completion bonus not being properly granted.
Creatures and Bosses
- The Feral Hippokampos can no longer be damaged while it is spawning.
- Bandit Bodyguard: Fixed Taunt ability’s immunity sometimes not being removed from allies.
- Fixed some status effects (e.g. Frozen) not being visible on characters.
- Fixed missing name prefix from some Skeleton Fighter spawns in Northern Beaches.
- Creature: Fixed Centaur Charge abilities dealing damage more times than they should.
Quests and Content
- Fixed initial dialogue with Onetas not being canceled when player leaves the area.
- Fixed an issue that could cause a Centaur to be stuck on a roof.
Multiplayer
- Fixed an issue that could cause some previously visited locations to be lost for clients in multiplayer.
- Fixed an issue that could cause characters on clients to always holster their weapons during dialogues, even when they shouldn’t.
Other
- Uncancellable dialogues will no longer be canceled if started while the player is stunned.
- Fixed an issue that prevented sounds from destructible objects (and some others) from playing.
Performance
Performance is always an ongoing topic for us, since every new feature and content piece potentially adds new CPU/GPU/memory cost. Here are some of the areas we touched this update to improve overall performance and hitches:
- Significantly improved CPU cost of damage application and death events that led to hitches. However, this work is far from done.
- Improved GPU cost of many fog, water and lighting effects.
- Improved CPU cost of character status effect visualization (burning, poisoned, chilled).
- Improved CPU cost of inactive characters.
- Improved CPU cost of input and targeting systems that were doing duplicate scene queries and UI updates.
- Improved CPU cost of the inventory preview scene.
- Improved CPU and GPU cost of various spell VFX.
- Improved CPU and total memory cost of item and sound databases loaded during startup.
Titan Quest II – Early Access Content Update 7 – Hotfix 1
Heroes! With this Hotfix we adress some of the issues we noticed after launching the last major update and include some additional adjustments.
New Features and Adjustments
- Added option to change how FSR Frame Generation handles UI. You can now change this to use the „Extract” mode for improved performance, at the cost of some potential visual artifacting.
- Added basic initial support for running the game on secondary monitors. Move the game window to your desired monitor before switching to Windowed Fullscreen mode. (Please note that for now this only works with Windowed Fullscreen mode, the regular Fullscreen mode may still cause issues if the secondary monitor’s DPI scale does not match that of the primary monitor.)
- Added frame rate limit for menus and loading screens (60 FPS by default)
- Moved „Hide Helmet” option into character specific setting category
- Added a new „Desert Borderlands” teleporter in the southern part of the Wild Lands
Bugfixes
General Gameplay
- Fixed issue with Vitality- and Energydrain damage Resistances
Masteries
- Fixed Overwhelm Tag tooltip not being translated correctly
- Earth – Roiling Magma: Fixed Fragmentation modifier not working with Overwhelm modifier
- Earth – Volcanic Eruption: Fixed eruption not triggering properly after the end of the activity and on recast
- Earth – Volcanic Eruption: Fixed activity VFX not appearing anymore
- Forge – Force Field: Fixed ability not working properly anymore
Items
- Fixed item flags (new/junk/locked) not always being replicated to clients in multiplayer
- Fixed relics and charms using incorrect sounds
- Fixed a bug where mark item as junk/locked couldn’t be used properly on gamepad
- Charms – Boarman Blood: Fixed an issue where it incorrectly displayed „Increased Attack and Cast Speed” instead of „Increased Attack Speed.
- Charms – Pristine Plumage: Fixed completion bonus not being properly applied
- Charms – Vile Ichor: Now properly grants Cast Speed and Spell Damage
- Relics – Typhon’s Serpentine Fang: Fixed negative resistances not being in the right colour
- Relics – Poseidon’s Trident: Fixed shock resistance value being incorrect on the first fragment
- Relics – Poseidon’s Trident: Fixed completion bonus proccing outside combat in certain situations
- Relics – Pandora’s Box: Fixed Tooltip mentionning Weaken application instead of Plagued (effect remains unchanged)
- Implicits: Fixed Vitality and Poison Resistance implicit not giving Vitality Resistance
- Fixed an issue where switching between potions could lead to charges no longer regenerating
Creatures and Bosses
- Fixed Centaurus boss fight sometimes not ending correctly
- Fixed an issue with passive enemies in the Nemesis Temple
World and Quests
- Interactions of Kin Figurines are fixed
- Fixed player getting stuck on stairs in Sandswept Basin exit
- Fixed player getting stuck on ladder after climbing it in Buried City – Market Square
- Fixed player getting stuck on a broken pillar in Chiron’s Gymnasion
- Fixed rare case where players were able to escape Chirons Gym.
- Teleporting away with the speaking jar no longer breaks its quest
- Fixed exploit allowing players to get rich by plundering a secret armory repeatedly.
- Fixed repairing the connections between eight faces not being rewarding
- Fixed hidden NPC revealing their identity
- Fixed „Hooves of History” not working correctly
UI and Menus
- Fixed text language not always being applied correctly after changing it in the options menu
- Fixed Audio/Text Language option value texts not updating after the text language was changed
- Fixed town hub services not showing in hub teleporter tooltip
- Fixed gamepad focus bug during inventory navigation
Stability, Performance, Other
- Fixed vfx and ragdolls jittering sometimes
- Fixed a bug that could cause fog of war data in savegames to become partially corrupted
- Fixed memory leak related to flame volley orbit modifier
- Fixed memory leak related to ability buffering
- Fixed some connection issues in MP with larger savegames
- Frame generation is no longer active in menus to eliminate possible visual artifacts.
- Added thread limits based on available RAM for shader precompilation so the game doesn’t run into startup crashes on high core/low RAM hardware setups
- Fixed several hitches caused by UI updates, especially when summons would spawn/despawn
- Reduced CPU cost of several VFX in the new chapter
- Reduced hitches when equipping new items caused by animation updates
Titan Quest II – Early Access Content Update 7 – Hotfix 2
Heroes! With this Hotfix, we address some further issues. Most notably, one that disabled sustained abilities (summons & auras) in certain situations.
New Features and Adjustments
- Added option to change whether interactive dialogues continue automatically after a voice line finishes playing (Options -> General -> Automatically Continue Dialogues)
Bugfixes
General Gameplay
- Fixed an issue with gameplay effect removal that could cause various issues. For example, components from sustained abilities sometimes deactivating.
Items
- Fixed Vitality Resistance affixes not applying their effect properly (for example for the Fetid Bile Charm)
- Charms: Beast Tail: Fixed an issue where the completed state of the charm displayed an incorrect icon.
Quests and World
- Sea Cave chest no longer has a 70% chance of dropping Epic items, as this was unintended
- „Where Poison Festers”: Fixed Marker for Chiron’s cleansing not showing up after cleansing all plants
- Nemesis Temple front: Ambush enemies don’t stay in unreachable areas anymore
- „The Golden Goat”: Fixed a bug that could cause a soft lock if the player exits the game while in goat form
- Hiding Statues: Fixed some state transitions and missing item drops
Other
- Fixed ghosts not sounding ghostly
- Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match. This was mainly a visual issue for currencies.
- Fixed crash when the game is installed in a directory containing non-Latin characters
- Added a disclaimer for Respawn Rituals to clarify the intended behavior of dropped loot, loot containers and enemies resetting on activation
- Vitality Resistance should now be correctly displayed in the character’s stats
Titan Quest II – Early Access Content Update 7 Hotfix 3
Heroes, this patch revises Ukrainian translations and adds a new telemetry feature for performance tracking.
We are aware that some of you struggle with performance issues. While we are already working on improving the situation, we have decided to add more detailed tracking for this to the game. It should help us get more meaningful information about performance problems. To more accurately find out which areas, hardware, and builds might cause the biggest issues. This way we can make our next performance changes have a positive impact for as many players as possible in a more targeted way. Should you have opted out of our Analytics Tracking but want to (maybe temporarily) re-enable it due to this change, you can do so in the „Gameplay” section of the options menu.
Languages
- Revised Ukrainian translations
Bugfixes
- Fixed a bug causing incorrect animations to be selected.

















