Megjelent a Path of Exile Curse of the Allflame nevű kiegészítője és úgy tűnik, hogy nem minden ment/megy simán. A Grinding Gear Games szokás szerint végigkövette a liga startját, folyamatosan tájékoztatta a játékosokat és elvégezte a szükséges javításokat. Az első két nap eseményeit egy Live Update cikkben posztolták, de nem ez az egyetlen „hibagyűjtemény”. A történések kronológiai felsorolása mellett ugyanis egy hosszabb lélegzetvételű írást is publikáltak, melyben a GGG kifejti, hogy hogyan alakult a ligastart, felvázolja a megoldott problémákat és megosztja, hogy a csapat jelenleg milyen gondok megoldására koncentrál.
Nekem ez a szép hosszú Hotfix Híradó egy kiváló lehetőség, hogy teszteljek egy új funkciót. Ez pedig egy beépített Google fordító. Nem fogom a cikkeket lefordítani magyarra, csak a bevezetőt, a többit eredeti nyelven hagyom és nagyon kíváncsi vagyok, hogy mennyire találjátok hasznosnak a fordító „munkáját”. Kommentben várok visszajelzéseket ezzel kapcsolatban, mert az a tervem, hogy lesz még jópár hasonló „cikk” az Inventoryn.
A cikk fordítását a Google el fogja végezni neked, ha az alábbi dobozban a „Hungarian” feliratra mész:
Path of Exile: Curse of the Allflame – Day 2
👉 Jul 26, 2026 1:52 AM (GMT+2)
We’ve deployed a third hotfix, that addresses the following issues:
- Temporarily disabled Mercenaries spawning in the Toxic Conduit, as the room they spawn with could sometimes cause the area to generate impassible blockages.
- The magnitude of the action speed debuff applied by drowning in Allflame encounters has been reduced by 33%.
- Fixed 2 instances crashes.
Path of Exile: Curse of the Allflame Day 1
👉 Jul 25, 2026 8:01 AM (GMT+2)
We’ve deployed a hotfix. Check out the patch notes:
- Fixed a bug with character names in Korean.
- The escape sequence at the end of a Chart encounter is now longer overall, meaning Allflame lanterns will shrink slower and the player will have more time to escape.
- Fixed a bug where hardcore Allflame characters that died and were transferred to softcore could no longer access the below deck of The Sovereign.
- Fixed a bug where hardcore Allflame characters that died and were transferred to softcore could no longer access The Sovereign without returning to the Coast.
- Fixed an instance crash.
This patch was deployed without restarting the servers, you’ll need to restart your client to receive some of these changes.
👉 Jul 25, 2026 3:06 AM (GMT+2)
We’re deploying a restart hotfix. Check out the patch notes:
- Fixed a bug which could result in custom stash tab names appearing to contain snippets of unrelated text.
- Items dropped from chests in Allflame encounters are no longer added to the loot spiral at the end of the encounter and instead drop immediately.
- Fixed a bug where the Sulphur Purifier could drop from voyages before you had completed the Spirit Flame quest.
👉 Jul 25, 2026 2:01 AM (GMT+2)
The realm will be restarting shortly to deploy a hotfix.
👉 Jul 25, 2026 1:05 AM (GMT+2)
We’re investigating issues around Error: MDB_PAGE_NOTFOUND: .Deleting your AppData\Local\Path of Exile\Shaders in the meantime could help fix this.
👉 Jul 25, 2026 12:02 AM (GMT+2)
We are investigating issues around the „The Spirit Flame” progression. Currently, you are required to craft any item using the Allflame crafting interface first. And you should then be able to continue progressing the quest as normal.
👉 Jul 24, 2026 11:39 PM (GMT+2)
We’ve deployed a hotfix. Please restart your client to patch the client changes.
- Fixed a UI bug which would cause trade market tabs to appear blank when you open the „Manage Shop” interface for a second time in the same instance.
👉 Jul 24, 2026 11:23 PM (GMT+2)
We are investgating the following issues and are working on a fix:
- Deadlock detected
- Warrior/rig.ast Failed to uncompress animation
- Unable to use Korean characters in character names
👉 Jul 24, 2026 10:00 PM (GMT+2) – Path of Exile 1: Curse of the Allflame is now live!
Térképek és utazások
We will be deploying balance changes to Charts and Voyages to make them more enticing and rewarding. These changes include:
- You will no longer need to collect upgrade pieces for Vesper to enable Diviner, Arcanist or Operative strongboxes spawning in Charts and Voyages; they will now appear by default above area level 67.
- Various lower value objects will no longer be pointed to by Allflame Lantern indicators, such as soothing coral and crab nests.
- Crab nests will be made far less common.
- Currency, Scarab, Stacked Deck and Map chests will be made much more common as scattered objects in Charts and Voyages, more so than just the comparative gain in occurrence rate from lowering that of Crab Nests.
- Golden Lanterns will also grant increased Quantity of items dropped by slain monsters.
- Dead End and Straight Line charts will be made less common than other types, to make Voyages easier to construct.
- There will be between 20 and 40% more scattered lootable objects for Lanterns to point to in Charts and Voyages, depending on the specific Charts used.
- Quantity and Rarity values granted by Chart Modifiers will all be raised by 20-40%.
- We will be adding a new chest which can appear in Charts and Voyages, Sunken Opulence. This one will be coming in our next restart patch, as it cannot be deployed as part of a hotfix.
- Ducat crafting will be unlocked much earlier in the meta-progression for Curse of the Allflame, only requiring three upgrades turned into Vesper, rather than five.
- We will be enabling some missing currencies to be used with Allflame crafting, such as Ancient Orbs and Orbs of Chance.
- We will be adding the ability to open the Voyage board for your currently ongoing Voyage, to see where you are in the Voyage and what modifiers are affecting it, so you can plan your movement through it accordingly.
- We’ve also seen requests to allow Charts to be launched directly from the Bathysphere rather than requiring players to speak to Valerie every time. We will be adjusting this so that you can begin a chart from the Bathysphere directly, and only Voyages will require speaking to Val.
- Finally, we’ve received feedback regarding the Allflame Lantern placement. While manually placing lanterns generally produces good results, automatic placement can occasionally position the lanterns in awkward terrain, making encounters more frustrating than intended. We will be releasing a fix that addresses this issue.
Other improvements are ongoing, we will get as much into this patch as possible while also releasing it as quickly as possible to players, so there may be more than is listed here.
Abyss
Abyss encounters didn’t land in terms of reward, and in some cases combat and density, so there will be iteration coming over the next few days to improve Abysses significantly.
A Luminary osztály és a zsoldosok
We’ve seen significant discussion around the new Luminary Ascendancy. Many players feel that permanent Mercenaries aren’t contributing enough power compared to the investment required, particularly when entering higher tier maps for the first time.
Due to it being difficult to specialise into a specific Mercenary during the campaign, the less Damage penalty permanent Mercenaries have compared to temporary Mercenaries now tapers in throughout out the game, with no penalty before level 45, with the maximum penalty being reached at level 83.
Secondly, we have adjusted the damage scaling of attack damage dealing hired Mercenaries, so they are more effective in the endgame.
To help players find more powerful Mercenaries, Infamous Mercenaries now spawn more commonly. This also increases the rewardness of Mercenaries for all players that are dueling Mercenaries in maps.
Mercenary skills now more frequently have more support gems in Maps.
To aid in obtaining a stronger Mercenary, while you have a weaker one, we have added a new notable to the Atlas Passive Tree that causes all allied Mercenaries to deal more damage to other Mercenaries and Rogue Exiles.
We’re also reviewing how Mercenary deaths interact with mapping. Currently, if a Mercenary dies during a map, players can’t simply re-enter to revive them, which can make losing a map feel unnecessarily punishing.
Hibák
Alongside gameplay feedback, we’re actively working through a number of bugs reported since launch. The following below is not a comprehensive list, but some of the critical issues under investigation:
- We’re aware of reports of Deadlock crashes and are actively investigating them. We’ll deploy fixes as soon as they’re ready.
- Caster Mastery opening league mechanic chests without granting the intended buffs.
- Allflame guidance arrows continue to point towards chests that have already been opened automatically.
- Chart storage not behaving consistently with the Map Stash Tab.
- Reports that Mana Infused Staff isn’t interacting correctly with Ignite.
- Mercenary minimap icons not being removed.
- Reports of Legion’s breaking out early without all the monsters or chests with reward icons having been tagged.
Mint mindig, számos egyéb problémát is kijavítunk, amint azokra rábukkanunk. Továbbra is figyelemmel kísérjük a visszajelzéseiteket, szükség szerint egyensúlyi módosításokat hajtunk végre, és a javításokat azonnal közzétesszük, amint azok elkészülnek. Köszönjük az összes hibajelentést, videót, visszajelzést és türelmeteket, miközben tovább fejlesztjük a Curse of the Allflame-et. Hamarosan újabb frissítésekkel jelentkezünk!